<?xml version="1.0"?>
<GameDefinitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="1539" Culture="">
  <StaticEntities>
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      </State>
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      </State>
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          <Hidden type="energy" probability="20" />
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      </State>
      <Tag key="acceptPowerBoost" value="fortifyingPotion;protectionAura" />
    </EntityDescriptor>
    <EntityDescriptor id="Animal_Bull" flippable="true" movable="true" category="animal" sizeX="1" sizeY="50">
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      </State>
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    <EntityDescriptor id="Decoration_BusShelter" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_BusShelter" sellPrice="6600" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Carpet001" flippable="true" movable="true" storable="true" category="decoration" sizeX="3" sizeY="50" disableFading="true" pathCost="1">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_Carpet001" sellPrice="2500" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Carpet002" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50" disableFading="true" pathCost="1">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_Carpet002" sellPrice="2500" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Cart_Empty" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_Cart_Empty" sellPrice="2660" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Cart_Full" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_Cart_Full" sellPrice="450" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_CleopatraStatue" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="211" y="129" id="InitialState" spriteId="Decoration_CleopatraStatue" sellPrice="300" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_ClothesLine" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_ClothesLine" sellPrice="500" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_ColumnEgyptian001" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_ColumnEgyptian001" sellPrice="5" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_ColumnEgyptian002" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_ColumnEgyptian002" sellPrice="500" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_ColumnEgyptian003" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_ColumnEgyptian003" sellPrice="500" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_ColumnGreek001" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="471" y="378" id="InitialState" spriteId="Decoration_ColumnGreek001" sellPrice="5" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_ColumnGreek002" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="472" y="379" id="InitialState" spriteId="Decoration_ColumnGreek002" sellPrice="1000" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_ColumnGreek003" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_ColumnGreek003" sellPrice="1000" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_ConstructionBricks" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="472" y="379" id="InitialState" spriteId="Decoration_ConstructionsBricks" sellPrice="266" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_DisplayStand_VegetablesFruits" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_DisplayStand_VegetablesFruits" sellPrice="1660" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_FireHydrant" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="194" y="155" id="InitialState" spriteId="Decoration_FireHydrant" sellPrice="10000" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_FirePlace" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="211" y="130" id="InitialState" spriteId="Decoration_Fireplace" sellPrice="5" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Fireplace_Pot" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="194" y="153" id="InitialState" spriteId="Decoration_Fireplace_Pot" sellPrice="150" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_GameBoardAndChairs" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_GameBoard" sellPrice="450" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_GarbageCan" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_GarbageCan" sellPrice="166" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_GrainBag" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="197" y="155" id="InitialState" spriteId="Decoration_GrainBag" sellPrice="5" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_HangingFlowers" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_HangingFlowers" sellPrice="5000" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_HayStack" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_Haystack" sellPrice="150" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Hedge" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" disableFading="true">
      <State x="179" y="173" id="InitialState" spriteId="Decoration_Hedge00" sellPrice="1600" connect4Ways="true" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_NoticeBoard" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50" giftable="true">
      <State x="197" y="155" id="InitialState" spriteId="Decoration_NoticeBoard" sellPrice="2660" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Obelisk001" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="131" y="189" id="InitialState" spriteId="Decoration_Obelisk001" sellPrice="5000" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_PalmTree" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="418" y="434" id="Initialstate" spriteId="Decoration_PalmTree" sellPrice="830" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_PapyrusKiosk" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50" giftable="true">
      <State x="197" y="155" id="InitialState" spriteId="Decoration_PapyrusKiosk" sellPrice="600" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_PavedPath" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" disableFading="true" pathCost="0.1">
      <State x="178" y="173" id="InitialState" spriteId="PavedPath00" sellPrice="2" connect4Ways="true" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Playground" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="194" y="155" id="InitialState" spriteId="Decoration_Playground" sellPrice="8300" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_PublicToilets" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_PublicToilets" sellPrice="3300" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Rope" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="197" y="155" id="InitialState" spriteId="Decoration_Rope" sellPrice="5" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Ruins001" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50">
      <State x="124" y="213" id="InitialState" spriteId="Decoration_Ruins001" sellPrice="5" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Ruins002" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_Ruins002" sellPrice="500" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Ruins003" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50">
      <State x="473" y="379" id="InitialState" spriteId="Decoration_Ruins003" sellPrice="500" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_SandstoneWall" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" disableFading="true">
      <State x="180" y="173" id="InitialState" spriteId="Decoration_SandstoneWall00" sellPrice="5" connect4Ways="true" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Sarcophagus" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_Sarcophagus" sellPrice="6600" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Slab001" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" disableFading="true" pathCost="0.1">
      <State x="472" y="379" id="InitialState" spriteId="Decoration_Slab001" sellPrice="330" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Slab002" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" disableFading="true" pathCost="0.1">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_Slab002" sellPrice="330" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Slab003" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" disableFading="true" pathCost="0.1">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_Slab003" sellPrice="330" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_SmallPyramid" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_SmallPyramid" sellPrice="1500" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_SodaFountain" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_SodaFountain" sellPrice="8300">
        <TimeAction x="320" y="154" target="State001" seconds="7200" />
      </State>
      <State x="444" y="154" id="State001" caption="foodblocked" spriteId="Decoration_SodaFountain" sellPrice="8300">
        <InteractiveAction x="317" y="288" target="InitialState" id="HARVEST" animationId="TAX" caption="shakeit">
          <Cost amount="1" type="energy" />
          <Reward amount="2" id="Loot_Food" />
        </InteractiveAction>
      </State>
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Sphinx" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_Sphinx" sellPrice="300" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_SpiceBag" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="196" y="154" id="InitialState" spriteId="Decoration_SpiceBag" sellPrice="330" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Stargate" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50">
      <State x="471" y="379" id="InitialState" spriteId="Decoration_Stargate" sellPrice="900" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Sundial" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="199" y="156" id="InitialState" spriteId="Decoration_Sundial" sellPrice="3300" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_TableBench_Empty" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_TableBench_Empty" sellPrice="660" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_TableBench_Meals" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_TableBench_Meals" sellPrice="333" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_TableBench_Mugs" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_TableBench_Mugs" sellPrice="1660" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_TheArk" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_TheArk" sellPrice="750" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_Windvane" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50">
      <State x="194" y="155" id="InitialState" spriteId="Decoration_Windvane" sellPrice="5000" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_WoodenFence" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" disableFading="true">
      <State x="179" y="173" id="InitialState" spriteId="Decoration_WoodenFence00" sellPrice="10" connect4Ways="true" />
    </EntityDescriptor>
    <EntityDescriptor id="Decoration_WoodPile" flippable="true" movable="true" storable="true" category="decoration" sizeX="1" sizeY="50" giftable="true">
      <State x="196" y="155" id="InitialState" spriteId="Decoration_WoodPile" sellPrice="166" />
    </EntityDescriptor>
    <EntityDescriptor id="Factory_Caravan" category="production" sizeX="3" sizeY="50">
      <State x="-220" y="516" id="Idle" customWindow="Craft" spriteId="Factory_Caravan_Idle">
        <InteractiveAction x="-4" y="303" target="Working1" sound="animaux_dromadaire02" id="CRAFT1" caption="$buy 150 $Loot_Food" unlockCost="13">
          <Condition amount="13" type="level" />
          <Cost amount="1000" type="softcurrency" />
        </InteractiveAction>
        <InteractiveAction x="225" y="439" target="Working2" sound="animaux_dromadaire02" id="CRAFT2" caption="$buy 500 $Loot_Food" unlockCost="15">
          <Condition amount="15" type="level" />
          <Cost amount="3500" type="softcurrency" />
        </InteractiveAction>
        <InteractiveAction x="110" y="684" target="Working3" sound="animaux_dromadaire02" id="CRAFT3" caption="$buy 750 $Loot_Food" unlockCost="17">
          <Condition amount="17" type="level" />
          <Cost amount="5000" type="softcurrency" />
        </InteractiveAction>
      </State>
      <State x="422" y="192" id="Ready1" caption="readyproduct" spriteId="Factory_Caravan_Ready" flagIcon="badge-collect">
        <InteractiveAction x="108" y="358" target="Idle" sound="ingame_item_qui_tombe" id="COLLECT" caption="Collect">
          <Reward amount="150" id="Loot_Food" />
        </InteractiveAction>
      </State>
      <State x="135" y="187" id="Working1" customWindow="Producing" spriteId="Factory_Caravan_WIP">
        <TimeAction x="273" y="184" target="Ready1" sound="animaux_dromadaire02" seconds="7200" />
        <InteractiveAction x="-75" y="215" target="Idle" sound="ingame_item_qui_tombe" id="FASTCRAFT" caption="fastcraft">
          <Cost amount="1" type="hardcurrency" />
          <Reward amount="150" id="Loot_Food" />
        </InteractiveAction>
      </State>
      <State x="289" y="755" id="Working3" customWindow="Producing" spriteId="Factory_Caravan_WIP">
        <TimeAction x="413" y="791" target="Ready3" sound="animaux_dromadaire02" seconds="43200" />
        <InteractiveAction x="107" y="765" target="Idle" sound="ingame_item_qui_tombe" id="FASTCRAFT" caption="fastcraft">
          <Cost amount="8" type="hardcurrency" />
          <Reward amount="750" id="Loot_Food" />
        </InteractiveAction>
      </State>
      <State x="505" y="931" id="Ready3" caption="readyproduct" spriteId="Factory_Caravan_Ready" flagIcon="badge-collect">
        <InteractiveAction x="121" y="909" target="Idle" sound="ingame_item_qui_tombe" id="COLLECT" caption="Collect">
          <Reward amount="750" id="Loot_Food" />
        </InteractiveAction>
      </State>
      <State x="431" y="476" id="Working2" customWindow="Producing" spriteId="Factory_Caravan_WIP">
        <TimeAction x="546" y="473" target="Ready2" sound="animaux_dromadaire02" seconds="28800" />
        <InteractiveAction x="223" y="512" target="Idle" sound="ingame_item_qui_tombe" id="FASTCRAFT" caption="fastcraft">
          <Cost amount="4" type="hardcurrency" />
          <Reward amount="500" id="Loot_Food" />
        </InteractiveAction>
      </State>
      <State x="670" y="483" id="Ready2" caption="readyproduct" spriteId="Factory_Caravan_Ready" flagIcon="badge-collect">
        <InteractiveAction x="465" y="597" target="Idle" sound="ingame_item_qui_tombe" id="COLLECT" caption="Collect">
          <Reward amount="500" id="Loot_Food" />
        </InteractiveAction>
      </State>
      <SpecialPlacement x="-3" y="1" relativeToX="true" relativeToY="true" />
    </EntityDescriptor>
    <EntityDescriptor id="Factory_CraftTest" flippable="true" movable="true" populationCost="30" category="production" sizeX="3" sizeY="50">
      <State x="559" y="405" id="Idle" customWindow="Craft" spriteId="Factory_CraftTest_Idle">
        <InteractiveAction x="488" y="223" target="Working1" id="CRAFT1" animationId="HAMMER" caption="Craft1">
          <Cost amount="30" type="softcurrency" />
        </InteractiveAction>
        <InteractiveAction x="694" y="548" target="Working3" id="CRAFT3" animationId="HAMMER" caption="Craft3">
          <Cost amount="100" type="softcurrency" />
        </InteractiveAction>
        <InteractiveAction x="647" y="237" target="Working2" id="CRAFT2" animationId="HAMMER" caption="Craft2">
          <Cost amount="70" type="softcurrency" />
        </InteractiveAction>
      </State>
      <State x="181" y="379" id="Ready1" caption="readyproduct" spriteId="Factory_CraftTest_Ready" flagIcon="badge-collect">
        <InteractiveAction x="374" y="448" target="Idle" id="COLLECT" animationId="TAX" caption="Collect">
          <Script cmd="stopIgnoringStates" />
          <Reward id="Loot_Wood" />
        </InteractiveAction>
        <TimeAction x="181" y="853" target="State001" seconds="900" />
      </State>
      <State x="339" y="127" id="Working1" customWindow="Producing" spriteId="Factory_CraftTest_WIP">
        <TimeAction x="208" y="229" target="Ready1" sound="ingame_pret" seconds="900" />
      </State>
      <State x="741" y="107" id="Working2" customWindow="Producing" spriteId="Factory_CraftTest_WIP">
        <TimeAction x="913" y="173" target="Ready2" sound="ingame_pret" seconds="1800" />
      </State>
      <State x="924" y="411" id="Ready2" caption="readyproduct" spriteId="Factory_CraftTest_Ready" flagIcon="badge-collect">
        <InteractiveAction x="723" y="406" target="Idle" id="COLLECT" animationId="TAX" caption="Collect">
          <Script cmd="stopIgnoringStates" />
          <Reward id="Loot_Wood" />
        </InteractiveAction>
        <TimeAction x="1002" y="627" target="State001" seconds="1800" />
      </State>
      <State x="748" y="694" id="Working3" customWindow="Producing" spriteId="Factory_CraftTest_WIP">
        <TimeAction x="578" y="732" target="Ready3" sound="ingame_pret" seconds="3600" />
      </State>
      <State x="395" y="707" id="Ready3" caption="readyproduct" spriteId="Factory_CraftTest_Ready" flagIcon="badge-collect">
        <InteractiveAction x="426" y="554" target="Idle" id="COLLECT" animationId="TAX" caption="Collect">
          <Script cmd="stopIgnoringStates" />
          <Reward amount="2" id="Loot_Wood" />
        </InteractiveAction>
        <TimeAction x="565" y="800" target="State001" seconds="3600" />
      </State>
      <State x="1011" y="849" id="State001" spriteId="Factory_CraftTest_Spoilt">
        <InteractiveAction x="870" y="557" target="Idle" id="BROOM" animationId="BROOM" caption="Clean">
          <Cost amount="1" type="energy" />
        </InteractiveAction>
      </State>
      <Tag key="acceptPowerBoost" value="protectionAura" />
    </EntityDescriptor>
    <EntityDescriptor id="Factory_Factory001" flippable="true" movable="true" populationCost="175" category="production" sizeX="3" sizeY="50">
      <State x="-272" y="527" id="Construction" customWindow="FactoryConstruction" spriteId="Construction_3x3" sellPrice="341" flagIcon="badge-build">
        <InteractiveAction x="-75" y="522" target="Idle" sound="ingame_construction_travaux01" id="BUILD" animationId="HAMMER" caption="build">
          <Cost amount="30" type="entity" id="Loot_Plank" />
          <Cost amount="23" type="entity" id="Loot_Pottery" />
          <Cost amount="8" type="entity" id="Loot_Tools" />
          <Cost amount="3" type="entity" id="Loot_Basket" />
          <Cost amount="2" type="entity" id="Loot_Painting" />
        </InteractiveAction>
      </State>
      <State x="105" y="526" id="Idle" customWindow="Craft" spriteId="Factory_Factory001_Idle" sellPrice="341">
        <InteractiveAction x="211" y="246" target="Working1" sound="ingame_produire_atelier_tissage" id="CRAFT1" caption="$craft 2 $Loot_Fabric">
          <Cost amount="4" type="entity" id="Loot_Fibre" />
        </InteractiveAction>
        <InteractiveAction x="490" y="419" target="Working2" sound="ingame_produire_atelier_tissage" id="CRAFT2" caption="$craft 5 $Loot_Fabric">
          <Cost amount="10" type="entity" id="Loot_Fibre" />
        </InteractiveAction>
        <InteractiveAction x="397" y="640" target="Working3" sound="ingame_produire_atelier_tissage" id="CRAFT3" caption="$craft 9 $Loot_Fabric">
          <Cost amount="18" type="entity" id="Loot_Fibre" />
        </InteractiveAction>
      </State>
      <State x="821" y="94" id="Ready1" caption="readyproduct" spriteId="Factory_Factory001_Ready" sellPrice="341" flagIcon="badge-collect">
        <InteractiveAction x="472" y="235" target="Idle" sound="ingame_collecte_tissus" id="COLLECT" animationId="TAX" caption="Collect">
          <Script cmd="stopIgnoringStates" />
          <Cost amount="1" type="energy" />
          <Reward amount="2" id="Loot_Fabric" />
          <Reward amount="10" type="experience" />
          <Hidden id="Collection_Fabric_Distaff" probability="0.5" />
          <Hidden id="Collection_Fabric_Loom" probability="0.5" />
          <Hidden id="Collection_Fabric_Dye" probability="0.5" />
          <Hidden id="Collection_Fabric_Mannequin" probability="0.5" />
          <Hidden id="Collection_Fabric_GoldenPattern" probability="0.25" />
        </InteractiveAction>
        <TimeAction x="950" y="110" target="Expired1" sound="ingame_plantation_plante_fane" seconds="86400" />
      </State>
      <State x="477" y="90" id="Working1" customWindow="Producing" spriteId="Factory_Factory001_WIP" sellPrice="341">
        <TimeAction x="634" y="91" target="Ready1" sound="ingame_pret" seconds="1800" />
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          <Hidden id="Collection_Forge_MinerTools" probability="0.5" />
          <Hidden id="Collection_Forge_BlackSmithTools" probability="0.5" />
          <Hidden id="Collection_Forge_MetalItems" probability="0.5" />
          <Hidden id="Collection_Forge_Weapons" probability="0.5" />
          <Hidden id="Collection_Forge_Sokaris" probability="0.25" />
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      </State>
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          <Hidden id="Collection_Forge_BlackSmithTools" probability="2" />
          <Hidden id="Collection_Forge_MetalItems" probability="2" />
          <Hidden id="Collection_Forge_Weapons" probability="2" />
          <Hidden id="Collection_Forge_Sokaris" probability="1" />
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      <State x="818" y="818" id="Ready3" caption="readyproduct" spriteId="Factory_Forge001_Ready" sellPrice="180" flagIcon="badge-collect">
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          <Script cmd="stopIgnoringStates" />
          <Cost amount="1" type="energy" />
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          <Reward amount="10" type="experience" />
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          <Hidden id="Collection_Forge_Weapons" probability="2" />
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      </State>
      <State x="867" y="449" id="Ready2" caption="readyproduct" spriteId="Factory_Forge001_Ready" sellPrice="180" flagIcon="badge-collect">
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          <Script cmd="stopIgnoringStates" />
          <Cost amount="1" type="energy" />
          <Reward amount="5" id="Loot_Tools" />
          <Reward amount="10" type="experience" />
          <Hidden id="Collection_Forge_MinerTools" probability="1" />
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          <Hidden id="Collection_Forge_MetalItems" probability="1" />
          <Hidden id="Collection_Forge_Weapons" probability="1" />
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        <TimeAction x="1023" y="507" target="Expired2" sound="ingame_plantation_plante_fane" seconds="86400" />
      </State>
      <State x="1051" y="215" id="Expired1" spriteId="Factory_Forge001_Spoilt" sellPrice="180" flagIcon="badge-lost">
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      <State x="1130" y="604" id="Expired2" spriteId="Factory_Forge001_Spoilt" sellPrice="180" flagIcon="badge-lost">
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      <Tag key="acceptPowerBoost" value="protectionAura" />
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    <EntityDescriptor id="Factory_Forge002" flippable="true" movable="true" populationCost="1100" category="production" sizeX="3" sizeY="50">
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          <Cost amount="75" type="entity" id="Loot_Plank" />
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          <Cost amount="15" type="entity" id="Loot_Papyrus" />
          <Cost amount="14" type="entity" id="Loot_Painting" />
          <Cost amount="3" type="entity" id="Loot_Silk" />
        </InteractiveAction>
      </State>
      <State x="105" y="526" id="Idle" customWindow="Craft" spriteId="Factory_Forge002_Idle" sellPrice="700">
        <InteractiveAction x="293" y="212" target="Working1" sound="ingame_produire_orfevrerie" id="CRAFT1" caption="$craft 1 $Loot_Jewellery">
          <Cost amount="2" type="entity" id="Loot_PreciousMetal" />
        </InteractiveAction>
        <InteractiveAction x="372" y="458" target="Working2" sound="ingame_produire_orfevrerie" id="CRAFT2" caption="$craft 2 $Loot_Jewellery">
          <Cost amount="4" type="entity" id="Loot_PreciousMetal" />
        </InteractiveAction>
        <InteractiveAction x="418" y="719" target="Working3" sound="ingame_produire_orfevrerie" id="CRAFT3" caption="$craft 3 $Loot_Jewellery">
          <Cost amount="6" type="entity" id="Loot_PreciousMetal" />
        </InteractiveAction>
      </State>
      <State x="823" y="94" id="Ready1" caption="readyproduct" spriteId="Factory_Forge002_Ready" sellPrice="700" flagIcon="badge-collect">
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          <Script cmd="stopIgnoringStates" />
          <Cost amount="1" type="energy" />
          <Reward id="Loot_Jewellery" />
          <Reward amount="10" type="experience" />
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          <Reward amount="10" type="experience" />
          <Reward id="Loot_Jewellery" />
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          <Reward amount="10" type="experience" />
          <Reward amount="2" id="Loot_Jewellery" />
        </InteractiveAction>
      </State>
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          <Script cmd="stopIgnoringStates" />
          <Cost amount="1" type="energy" />
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      <State x="1052" y="213" id="Expired1" spriteId="Factory_Forge002_Spoilt" sellPrice="700" flagIcon="badge-lost">
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      <Tag key="acceptPowerBoost" value="protectionAura" />
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    <EntityDescriptor id="Factory_Forge003" flippable="true" movable="true" populationCost="1500" category="production" sizeX="3" sizeY="50">
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          <Cost amount="1" type="energy" />
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    <EntityDescriptor id="Factory_Geographer" flippable="true" movable="true" populationCost="2300" category="production" sizeX="2" sizeY="50">
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      </State>
      <State x="105" y="526" id="Idle" customWindow="Craft" spriteId="Factory_Geographer_Idle" sellPrice="1000">
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      <State x="1051" y="215" id="Expired1" spriteId="Factory_Geographer_Spoilt" sellPrice="1000" flagIcon="badge-lost">
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          <Cost amount="18" type="entity" id="Loot_Iron" />
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          <Cost amount="4" type="entity" id="Loot_Glass" />
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          <Script cmd="stopIgnoringStates" />
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          <Reward amount="10" type="experience" />
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          <Reward amount="2" id="Loot_Lens" />
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      <State x="1044" y="215" id="Expired1" spriteId="Factory_Glasswork_Spoilt" sellPrice="1000" flagIcon="badge-lost">
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      <State x="1024" y="946" id="Expired3" spriteId="Factory_Glasswork_Spoilt" sellPrice="1000" flagIcon="badge-lost">
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      <Tag key="acceptPowerBoost" value="protectionAura" />
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    <EntityDescriptor id="Factory_Mage001" flippable="true" movable="true" populationCost="400" category="production" sizeX="3" sizeY="50">
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          <Cost amount="5" type="entity" id="Loot_Frieze" />
          <Cost amount="5" type="entity" id="Loot_Painting" />
        </InteractiveAction>
      </State>
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        </InteractiveAction>
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        </InteractiveAction>
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          <Script cmd="stopIgnoringStates" />
          <Cost amount="1" type="energy" />
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          <Reward amount="10" type="experience" />
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          <Reward amount="2" id="Loot_Potions" />
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      <State x="1051" y="215" id="Expired1" spriteId="Factory_Mage001_Spoilt" sellPrice="490" flagIcon="badge-lost">
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      </State>
      <Tag key="acceptPowerBoost" value="protectionAura" />
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    <EntityDescriptor id="Factory_Mage002" flippable="true" movable="true" populationCost="1300" category="production" sizeX="4" sizeY="50">
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          <Cost amount="4" type="entity" id="Loot_Glass" />
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      </State>
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    <EntityDescriptor id="Factory_Mage003" flippable="true" movable="true" populationCost="1800" category="production" sizeX="3" sizeY="50">
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        <InteractiveAction x="406" y="427" target="Working2" sound="ingame_produire_atelier_momification" id="CRAFT2" caption="$craft 2 $Loot_Mummies">
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          <Hidden id="Collection_Pottery_Canopic" probability="0.5" />
          <Hidden id="Collection_Pottery_KhnoumStatue" probability="0.5" />
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        <InteractiveAction x="444" y="399" target="Working2" sound="ingame_produire_fabrique_pierre" id="CRAFT2" caption="$craft 7 $Loot_Clay">
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      <State x="1051" y="215" id="Expired1" spriteId="Factory_Quarry001_Spoilt" sellPrice="106" flagIcon="badge-lost">
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      <Tag key="acceptPowerBoost" value="protectionAura" />
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    <EntityDescriptor id="Factory_Quarry002" flippable="true" movable="true" populationCost="250" category="production" sizeX="3" sizeY="50">
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          <Cost amount="8" type="entity" id="Loot_Fabric" />
          <Cost amount="5" type="entity" id="Loot_Bamboo" />
          <Cost amount="2" type="entity" id="Loot_Iron" />
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      <State x="1051" y="215" id="Expired1" spriteId="Factory_Quarry002_Spoilt" sellPrice="316" flagIcon="badge-lost">
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      <Tag key="acceptPowerBoost" value="protectionAura" />
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          <Reward id="Loot_Mask" />
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      <State x="836" y="803" id="Ready3" caption="readyproduct" spriteId="Factory_RoyalWorkshop_Ready" sellPrice="1000" flagIcon="badge-collect">
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      <State x="927" y="493" id="Ready2" caption="readyproduct" spriteId="Factory_RoyalWorkshop_Ready" sellPrice="1000" flagIcon="badge-collect">
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      </State>
      <State x="105" y="526" id="Idle" customWindow="Craft" spriteId="Factory_Sawmill001_Idle" sellPrice="76">
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        <InteractiveAction x="451" y="410" target="Working2" sound="ingame_produire_cabane_bucherons" id="CRAFT2" caption="$craft 7 $Loot_Wood">
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        <InteractiveAction x="499" y="684" target="Working3" sound="ingame_produire_cabane_bucherons" id="CRAFT3" caption="$craft 10 $Loot_Wood">
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      <State x="821" y="92" id="Ready1" caption="readyproduct" spriteId="Factory_Sawmill001_Ready" sellPrice="76" flagIcon="badge-collect">
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          <Cost amount="1" type="energy" />
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          <Reward amount="10" type="experience" />
          <Hidden id="Collection_Wood_ChoppingTools" probability="0.5" />
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          <Reward amount="2" id="Loot_Wood" />
          <Hidden id="Collection_Wood_ChoppingTools" probability="0.5" />
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          <Hidden id="Collection_Wood_WoodenSculpture" probability="0.25" />
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          <Reward amount="10" id="Loot_Wood" />
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          <Cost amount="1" type="energy" />
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          <Reward amount="10" type="experience" />
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          <Reward amount="10" type="experience" />
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      <State x="1051" y="215" id="Expired1" spriteId="Factory_Sawmill001_Spoilt" sellPrice="76" flagIcon="badge-lost">
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      <Tag key="acceptPowerBoost" value="protectionAura" />
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          <Cost amount="2" type="entity" id="Loot_Basket" />
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      </State>
      <State x="104" y="526" id="Idle" customWindow="Craft" spriteId="Factory_Sawmill002_Idle" sellPrice="182">
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        <InteractiveAction x="414" y="420" target="Working2" sound="ingame_produire_scierie" id="CRAFT2" caption="$craft 5 $Loot_Plank">
          <Cost amount="10" type="entity" id="Loot_Wood" />
        </InteractiveAction>
        <InteractiveAction x="400" y="658" target="Working3" sound="ingame_produire_scierie" id="CRAFT3" caption="$craft 9 $Loot_Plank">
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      </State>
      <State x="819" y="94" id="Ready1" caption="readyproduct" spriteId="Factory_Sawmill002_Ready" sellPrice="182" flagIcon="badge-collect">
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          <Reward amount="2" id="Loot_Plank" />
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      </State>
      <State x="105" y="526" id="Idle" customWindow="Craft" spriteId="Factory_Workshop001_Idle" sellPrice="210">
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        <InteractiveAction x="399" y="397" target="Working2" sound="ingame_produire_atelier_poterie" id="CRAFT2" caption="$craft 5 $Loot_Pottery">
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        <InteractiveAction x="337" y="639" target="Working3" sound="ingame_produire_atelier_poterie" id="CRAFT3" caption="$craft 9 $Loot_Pottery">
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      <State x="821" y="94" id="Ready1" caption="readyproduct" spriteId="Factory_Workshop001_Ready" sellPrice="210" flagIcon="badge-collect">
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        <InteractiveAction x="414" y="440" target="Working2" sound="ingame_produire_atelier_sculpture" id="CRAFT2" caption="$craft 2 $Loot_Statuettes">
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      <State x="821" y="94" id="Ready1" caption="readyproduct" spriteId="Factory_Workshop002_Ready" sellPrice="630" flagIcon="badge-collect">
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          <Hidden type="energy" probability="20" />
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          <Hidden type="energy" probability="20" />
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      <State x="496" y="567" id="Adult" spriteId="SanFermin_BlackBull003" sellPrice="350">
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      <State x="846" y="558" id="Ready" caption="tired" spriteId="SanFermin_BlackBull003" sellPrice="350" flagIcon="badge-gather">
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      </State>
      <Tag key="acceptPowerBoost" value="fortifyingPotion" />
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    <EntityDescriptor id="SanFermin_TownHall" flippable="true" movable="true" category="wonder" sizeX="2" sizeY="50">
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      <State x="56" y="396" id="Construction101" customWindow="FactoryConstruction" spriteId="SanFermin_TownHall001" sellPrice="500" flagIcon="badge-build">
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          <Cost amount="35" type="entity" id="Loot_Fibre" />
          <Cost amount="30" type="entity" id="Loot_Metal" />
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          <Cost amount="25" type="entity" id="SanFermin_FireCracker" />
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      </State>
      <State x="100" y="693" id="Construction201" customWindow="FastBuild" spriteId="SanFermin_TownHall002" sellPrice="1000" flagIcon="badge-fast">
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      </State>
      <State x="431" y="634" id="Construction202" caption="buildingwonder" spriteId="SanFermin_TownHall002" sellPrice="1000" flagIcon="badge-unveil">
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      <State x="985" y="695" id="Ready" caption="nextshow" spriteId="SanFermin_TownHall003" sellPrice="1500" flagIcon="badge-taxes">
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          <Reward amount="250" type="softcurrency" />
          <Reward amount="10" type="experience" />
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      <State x="1053" y="406" id="Construction007" spriteId="Construction_2x3" sellPrice="500" flagIcon="badge-build">
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      <State x="796" y="405" id="Construction008" spriteId="Construction_2x3" sellPrice="500" flagIcon="badge-build">
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      <State x="534" y="407" id="Construction009" spriteId="Construction_2x3" sellPrice="500" flagIcon="badge-build">
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      <State x="293" y="412" id="Construction010" spriteId="Construction_2x3" sellPrice="500" flagIcon="badge-build">
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    <EntityDescriptor id="Tomatina_Tomato" movable="true" category="agriculture" sizeX="1" sizeY="50" disableFading="true">
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      <State x="746" y="495" id="Ready" caption="ready" spriteId="Tomatina_Tomato_Grown" flagIcon="badge-gather">
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          <Hidden id="Collection_FarmTools_Hoe" probability="0.45" />
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          <Hidden id="Collection_Drinks_Wine" probability="0.7" />
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        <InteractiveAction x="509" y="507" target="Ready" privileges="anubis" id="REVIVE" animationId="ARMANUBIS" />
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      <State x="489" y="129" id="State001" spriteId="Tomatina_Cart_HalfFull" sellPrice="1100" flagIcon="badge-supply">
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      <State x="302" y="114" id="Construction002" spriteId="Wonder_DeBoth001" sellPrice="4160" flagIcon="badge-build">
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        </InteractiveAction>
      </State>
    </EntityDescriptor>
    <EntityDescriptor id="FruitTree_Bacchus_Vine" flippable="true" movable="true" category="agriculture" sizeX="1" sizeY="50">
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      </State>
      <State x="782" y="454" id="Ready" caption="ready" spriteId="fruittree_bacchus_vine_fruits" sellPrice="330" flagIcon="badge-gather">
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        <InteractiveAction x="600" y="543" target="Adult" sound="voice_recompense" id="HARVEST" animationId="GATHERUP" caption="Harvest">
          <Script cmd="stopIgnoringStates" />
          <Cost amount="1" type="energy" />
          <Reward amount="5" type="softcurrency" />
          <Reward amount="10" type="experience" />
          <Reward amount="5" id="Loot_Food" />
        </InteractiveAction>
        <Tag key="sizechange" value="4" />
      </State>
      <State x="599" y="779" id="Expired" spriteId="fruittree_bacchus_vine_rotten" sellPrice="330" flagIcon="badge-clean">
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          <Hidden type="softcurrency" probability="20" />
        </InteractiveAction>
        <InteractiveAction x="721" y="649" target="Ready" privileges="horus" id="REVIVE" animationId="ARMHORUS" />
      </State>
      <Tag key="acceptPowerBoost" value="fortifyingPotion;protectionAura" />
    </EntityDescriptor>
    <EntityDescriptor id="FruitTree_Super_Bacchus_Vine" flippable="true" movable="true" category="agriculture" sizeX="1" sizeY="50">
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      </State>
      <State x="782" y="449" id="Ready" caption="ready" spriteId="fruittree_super_bacchus_vine_fruits" sellPrice="8000" flagIcon="badge-gather">
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        <InteractiveAction x="600" y="543" target="Adult" sound="voice_recompense" id="HARVEST" animationId="GATHERUP" caption="Harvest">
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          <Cost amount="1" type="energy" />
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          <Reward amount="10" type="experience" />
          <Reward amount="11" id="Loot_Food" />
        </InteractiveAction>
        <Tag key="sizechange" value="4" />
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      <State x="599" y="779" id="Expired" spriteId="fruittree_super_bacchus_vine_rotten" sellPrice="8000" flagIcon="badge-clean">
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          <Hidden type="softcurrency" probability="20" />
        </InteractiveAction>
        <InteractiveAction x="721" y="649" target="Ready" privileges="horus" id="REVIVE" animationId="ARMHORUS" />
      </State>
      <Tag key="acceptPowerBoost" value="fortifyingPotion;protectionAura" />
    </EntityDescriptor>
    <EntityDescriptor id="Animal_Winged_Lion" flippable="true" movable="true" category="animal" sizeX="2" sizeY="50">
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      </State>
      <State x="194" y="288" id="Hungry001" caption="hungry" spriteId="animal_winged_lion_baby_ready" sellPrice="12000" flagIcon="badge-sow">
        <InteractiveAction x="265" y="159" target="Calm001" sound="animaux_lion001" id="FEED" animationId="SOW" caption="Feed">
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          <Reward amount="10" type="experience" />
        </InteractiveAction>
        <TimeAction x="194" y="414" target="Sleep001" seconds="86400" />
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      <State x="432" y="289" id="Calm001" spriteId="animal_winged_lion_baby_working" sellPrice="12000">
        <TimeAction x="513" y="121" target="Love001" sound="ingame_avertissement" seconds="43200" />
      </State>
      <State x="589" y="289" id="Love001" caption="tend" spriteId="animal_winged_lion_baby_ready" sellPrice="12000" flagIcon="badge-care">
        <InteractiveAction x="725" y="161" target="Young" sound="animaux_lion002" id="FEED" animationId="SOW" caption="tend">
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        </InteractiveAction>
        <TimeAction x="588" y="415" target="Sleep001b" seconds="86400" />
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      <State x="847" y="294" id="Young" spriteId="animal_winged_lion_young_working" sellPrice="12000">
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          <Hidden type="energy" probability="20" />
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        <InteractiveAction x="114" y="417" target="Hungry001" privileges="horus" id="REVIVE" animationId="ARMHORUS" />
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      <State x="1034" y="299" id="Love002" caption="tend" spriteId="animal_winged_lion_young_ready" sellPrice="12000" flagIcon="badge-care">
        <InteractiveAction x="1141" y="162" target="Calm002" sound="animaux_lion002" id="FEED" animationId="SOW" caption="tend">
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          <Reward amount="10" type="experience" />
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        <TimeAction x="1032" y="414" target="Sleep002" seconds="86400" />
      </State>
      <State x="1254" y="296" id="Calm002" spriteId="animal_winged_lion_young_working" sellPrice="12000">
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      <State x="1460" y="297" id="Love003" caption="tend" spriteId="animal_winged_lion_young_ready" sellPrice="12000" flagIcon="badge-care">
        <InteractiveAction x="1581" y="224" target="Calm003" sound="animaux_lion002" id="FEED" animationId="SOW" caption="tend">
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        <TimeAction x="1456" y="438" target="Sleep002b" seconds="86400" />
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      <State x="1697" y="297" id="Calm003" spriteId="animal_winged_lion_young_working" sellPrice="12000">
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          <Reward amount="10" type="experience" />
        </InteractiveAction>
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      <State x="2144" y="302" id="Mature" spriteId="animal_winged_lion_adult_working" sellPrice="12000">
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          <Reward amount="25" type="softcurrency" />
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        <Tag key="sizechange" value="4" />
        <Tag key="noPowerBoost" value="true" />
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        </InteractiveAction>
        <InteractiveAction x="950" y="434" target="Love002" privileges="horus" id="REVIVE" animationId="ARMHORUS" />
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      <State x="1082" y="492" id="Ready" caption="readytaxes" spriteId="roma_house" sellPrice="20000" populationGain="1100" flagIcon="badge-taxes">
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          <Hidden id="Collection_GlobalCelebration_UK" probability="0.1" />
          <Hidden id="Collection_GlobalCelebration_ES" probability="0.1" />
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    <EntityDescriptor id="Animal_Phoenix" flippable="true" movable="true" category="animal" sizeX="2" sizeY="50">
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          <Reward amount="25" type="softcurrency" />
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        <Tag key="sizechange" value="4" />
        <Tag key="noPowerBoost" value="true" />
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      <Tag key="acceptPowerBoost" value="fortifyingPotion" />
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    <EntityDescriptor id="Seth_Pyramid" flippable="true" movable="true" category="wonder" sizeX="4" sizeY="50">
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      <State x="371" y="295" id="Ready" caption="readyproduct" spriteId="seth_pyramid" sellPrice="5000" flagIcon="badge-collect">
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          <Hidden amount="4" id="Loot_Fabric" probability="10" />
          <Hidden amount="2" id="Loot_Stone" probability="10" />
          <Hidden amount="2" id="Loot_Potions" probability="10" />
          <Hidden id="Loot_PreciousMetal" probability="10" />
          <Hidden id="Loot_Papyrus" probability="10" />
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      </State>
    </EntityDescriptor>
    <EntityDescriptor id="Seth_Phoenix_Statue" flippable="true" movable="true" storable="true" category="decoration" sizeX="2" sizeY="50">
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          <Hidden id="Collection_FarmTools_Sickle" probability="0.45" />
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          <Hidden id="Collection_Drinks_Beer" probability="0.7" />
          <Hidden id="Collection_Drinks_Wine" probability="0.7" />
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</GameDefinitions>